MUSTAFA

Mustafa is a data-driven editing system for computer graphics. Every piece of data is an object that can potentially be acted on by a mustafa Renderer. This allows all manner of unique data types to be represented by the various editing subsystems inside mustafa.

2d Editing

Mustafa features a true floating-point (64 bits per channel) 2d editor for editing anything from 1-bit bitmaps to high end (>8 bits per channel) cinema quality graphics files. (figure 1)

3d Editing

A built in 3d editor using OpenGL, allows for the creation and editing of 3d models. Use mustafa to edit 'special' data such as hardpoints, script ids, and so on. (figure 2)

Texture Editing

You can even edit your textures as you view the changes on the model. (figure 3)

Join the beta-notification list mustafa@simisen.com

Figure 1: 2d Editor*

 

Figure 2: 3d Editor*

 

Figure 3: Texture Editor*

 


*Models and Textures by Max "Ghoul" Shelekhov