Mustafa is a data-driven editing system for computer
graphics. Every piece of data is an object that can potentially be acted
on by a mustafa Renderer. This allows all manner of unique data types
to be represented by the various editing subsystems inside mustafa.
2d Editing
Mustafa features a true floating-point (64 bits per
channel) 2d editor for editing anything from 1-bit bitmaps to high end
(>8 bits per channel) cinema quality graphics files. (figure
1)
3d Editing
A built in 3d editor using OpenGL, allows for the
creation and editing of 3d models. Use mustafa to edit 'special' data
such as hardpoints, script ids, and so on. (figure 2)
Texture Editing
You can even edit your textures as you view the changes
on the model. (figure 3)